Performance and Extended Realities, BS (Boston)
Undergraduatemajor2027 catalogArts Media DesignBoston130 semester hours totalunverified parse — check the source
Official catalog page for this program
Performance and Extended Realities Major Requirements
XR Core Courses
Basic Courses
From the catalog
Complete a minimum of 20 semester hours from the following, with no more than two courses in one subject code:
- Choose 20 semester hours from:
- ARTD 2340 — Introduction to Computational Creative Practice
- All of:
- ARTF 1240 — Making with Video, Sound, and Animation
- ARTF 1250 — Designing Interactive Experiences
- ARTH 1100 — Interactive Media and Society
- MUSC 2210 — Introduction to Songwriting
- MUSC 2211 — Advanced Songwriting
- MUST 1220 — Introduction to Music Technology
- MUST 2320 — Sound Design
- THTR 1120 — Acting 1
- THTR 1125 — Improvisation
- THTR 1600 — Movement: Embodied Approaches to Creativity
- THTR 2346 — Viewpoints
Breadth Courses
From the catalog
Complete a minimum of 16 semester hours from the following:
- Choose 16 semester hours from:
- ARTD 3485 — Experimental Video
- ARTG 3100 — Physical and Digital Fabrication
- ARTH 3211 — Performance Art
- EXRE 5030 — Designing Extended Realities (XR)
- MUSC 3300 — Music Perception and Cognition
- MUSC 3352 — Sounding Human
- MUST 3300 — Musical Interactions in Extended Reality
- THTR 5700 — Design for Immersive Performance
Depth Courses
- EXRE 5020 — Developing Extended Realities (XR)
- One of:
Capstone Project
From the catalog
Complete one of the following:
- One of:
Major Elective Courses
From the catalog
Complete a minimum of 16 semester hours in a specific cluster or choose any courses for a minimum of 16 semester hours. Three of the courses must be at the 3000 level or higher. Courses used to fulfill other requirements of this program may not fulfill this requirement:
Music Cluster
Theatre Cluster
Design/Animation Cluster
Game Design Cluster
- Choose 16 semester hours from:
- Music Cluster
- INAM 3200 — Creative Cognition
- MUSC 1001 — Music in Everyday Life
- MUSC 2150 — Making a Musical: Analysis, Craft, and Creation
- MUSC 2320 — 40,000 Years of Music Technology
- MUSC 2350 — Acoustics and Psychoacoustics of Music
- MUST 2102 — Composing with Digital Technologies
- MUST 2320 — Sound Design
- MUST 3603 — Embedded Audio Programming
- MUST 3973 — Special Topics in Music Technology
- MUST 4610 — Composition for Electronic Instruments
- Theatre Cluster
- THTR 1100 — Production Experience 1
- THTR 1125 — Improvisation
- THTR 1235 — Fashion and Costume Design in Film and Television
- THTR 1270 — Introduction to Theatrical Design
- THTR 2000 — Production Experience 2
- THTR 2200 — The American Black Theatre Experience
- THTR 2330 — Playwriting
- THTR 2342 — Acting 2
- THTR 2345 — Acting for the Camera
- THTR 2346 — Viewpoints
- THTR 2370 — Lighting Design
- THTR 2600 — Voice and Speech Training
- THTR 2993 — Topics in Dance
- THTR 3325 — Dramaturgical Inquiry
- THTR 3400 — Stage Combat
- THTR 3550 — Directing for the Stage
- THTR 3973 — Topics in Performance Studies
- THTR 4345 — Advanced Acting for the Camera
- THTR 5450 — Acting 3
- Design/Animation Cluster
- ARTD 2340 — Introduction to Computational Creative Practice
- All of:
- All of:
- ARTD 3000 — Topics in Media Arts
- ARTD 3471 — Virtual Environment Design
- ARTD 3472 — Character Design for Animation
- ARTD 3473 — Animation for Games
- ARTE 2500 — Art and Design Abroad: Studio
- ARTE 3901 — Art and Design Special Topics
- All of:
- All of:
- ARTG 3250 — Physical Computing
- ARTG 5000 — Topics in Design
- ARTG 5640 — Prototyping for Experience Design
- ARTH 1001 — Visual Intelligence
- Game Design Cluster
- EXRE 5010 — Immersive Media: Extended Realities (XR) History, Theory, and Impact
- GAME 1110 — Games and Society
- GAME 1850 — Experimental Game Design
- GAME 2355 — Narrative for Games
- GAME 2500 — Foundations of Game Design
- GAME 2950 — Game Studio
- GAME 3400 — Level Design and Game Architecture
- GAME 3700 — Rapid Idea Prototyping for Games
- GAME 3800 — Game Concept Development
- GAME 4000 — Topics in Game Design
- GAME 4155 — Designing Imaginary Worlds
- Music Cluster
Parsed from the catalog by NU Map; the structured machine copy is in this college's JSON for the 2027 catalog, under performance-and-extended-realities-bs-boston, and the official page is the authority.