GAME 4155 — Designing Imaginary Worlds
4 semester hoursUndergraduateLectureNUpath EIusually offered: springBostonTraditional
Offers students an opportunity to learn to conceive, design, and convey imaginary worlds across a wide range of media. The crafting of fictional worlds has become an important skill in the media landscape, whether for video and tabletop games, comic books, novels, film, or television. Analyzes existing works in diverse genres such as fantasy, science fiction, superhero, and supernatural worlds. Explores, through creative projects, the ways in which the use of different media are suited to portray different aspects of an imaginary world.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2024 | 1 | 26 | 26 | 100% | 0.0 |
| Spring 2025 | 1 | 19 | 19 | 100% | 0.0 |
| Spring 2026 | 1 | 18 | 18 | 100% | 0.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 29% · W 41% · Th 30% · F 29%
Common patterns: W (41% of sections), R (30% of sections), TF (29% of sections) — in patterns, R means Thursday
Professors
Spring
- Celia Pearce (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app