GAME 2500 — Foundations of Game Design

4 semester hoursUndergraduateLectureNUpath EIusually offered: fall, springBostonOnlineHybridOnlineTraditional

Seeks to define the practice of game design within the larger context of playful interaction design, while constantly maintaining a player-centric approach. Unfolds the process of designing games between phases of analysis, synthesis, and evaluation. Establishes the role of game designer as an expert with a vision for determined player experiences and a vocal advocate for players. Seeks to offer students a broad methodology consisting of brainstorming methods, prototyping techniques, process management practices, and evaluation procedures to solve a wide array of design problems in an iterative manner.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20235879394%1.2
Spring 20245939598%0.4
Summer B 2024191947%10.0
Fall 20245869392%1.4
Spring 2025610311490%1.8
Summer A 20251171989%2.0
Fall 202566611259%7.7
Spring 202647676100%0.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 26% · T 37% · W 33% · Th 6% · F 48%

Common patterns: TF (28% of sections), MW (14% of sections), F (14% of sections), M (13% of sections), W (13% of sections), T (7% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Summer A

Summer B

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

GAME 2750, GAME 2950, GAME 3700, GAME 4460

Courses that list GAME 2500 in their prerequisites.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app