GAME 2950 — Game Studio
4 semester hoursUndergraduateStudioNUpath EXusually offered: fall, springtypical days: WBostonTraditionalrepeatable for credit
Offers an experiential learning course in which students collaborate with faculty on a project for credit, which may include research, game creation, or a combination of the two. Offers students an opportunity to co-produce a publishable, distributable, or exhibitable game and/or research paper, which can become part of the student’s portfolio. Course may be taught by an individual faculty member or team-taught to explore a specific topic, such as documentary games, art games, physical interfaces, installations, historical games, live-action role-playing, etc. Offers students an opportunity to gain experience working on a real-world project, as well as being credited for collaboration with an established practitioner/researcher. May be repeated once.
Prerequisites
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2023 | 1 | 42 | 64 | 66% | 22.0 |
| Spring 2024 | 1 | 15 | 48 | 31% | 33.0 |
| Fall 2024 | 1 | 30 | 45 | 67% | 15.0 |
| Spring 2025 | 1 | 14 | 48 | 29% | 34.0 |
| Fall 2025 | 1 | 19 | 48 | 40% | 29.0 |
| Spring 2026 | 1 | 10 | 24 | 42% | 14.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 30% · W 55% · Th 0% · F 0%
Common patterns: W (55% of sections), T (30% of sections), S (15% of sections) — in patterns, R means Thursday
Professors
Fall
- Christopher Barney (100% of students) · reviews
Spring
- Christopher Barney (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app