GAME 2950 — Game Studio

4 semester hoursUndergraduateStudioNUpath EXusually offered: fall, springtypical days: WBostonTraditionalrepeatable for credit

Offers an experiential learning course in which students collaborate with faculty on a project for credit, which may include research, game creation, or a combination of the two. Offers students an opportunity to co-produce a publishable, distributable, or exhibitable game and/or research paper, which can become part of the student’s portfolio. Course may be taught by an individual faculty member or team-taught to explore a specific topic, such as documentary games, art games, physical interfaces, installations, historical games, live-action role-playing, etc. Offers students an opportunity to gain experience working on a real-world project, as well as being credited for collaboration with an established practitioner/researcher. May be repeated once.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20231426466%22.0
Spring 20241154831%33.0
Fall 20241304567%15.0
Spring 20251144829%34.0
Fall 20251194840%29.0
Spring 20261102442%14.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 30% · W 55% · Th 0% · F 0%

Common patterns: W (55% of sections), T (30% of sections), S (15% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app