GAME 1110 — Games and Society

4 semester hoursUndergraduateLectureusually offered: fall, springtypical days: T/FBostonOakland, CATraditional

Provides an historical and cultural perspective on games and other forms of interactive entertainment. Examines the present state and future directions of paper, card, and board games; physical games and sports; and video games. Introduces students to current issues, experiments, and directions in the field of game design. Through weekly lectures and small-group labs, students have an opportunity to develop a critical basis for analyzing game play.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20232839885%7.5
Spring 20243769878%7.3
Fall 20242959897%1.5
Spring 20252747599%0.5
Fall 2025311612692%3.3
Spring 20262959699%0.5

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 65% · W 31% · Th 4% · F 65%

Common patterns: TF (65% of sections), W (31% of sections), R (4% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

GAME 2750, GAME 2950, GAME 3300, GAME 3400, GAME 3700

Courses that list GAME 1110 in their prerequisites.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app