GAME 3300 — Game Interface Design

4 semester hoursUndergraduateLectureusually offered: falltypical days: T/FBostonTraditional

Introduces interface design for games. A game interface is the point at which the player interacts with the game system, which pertains to visual, auditory, and haptic cues; screens and graphical user interfaces; the player character; and the game controller. Analyzes successful and unsuccessful game interfaces from historical, theoretical, and cultural perspectives. Offers students an opportunity to learn to analyze, critique, and iteratively design innovative game user interfaces; learn about and practice game usability and game feel, as well as design techniques for user interfaces and user experience; and focus on designing innovative game interfaces as they iteratively develop and test a game interface from beginning to end, resulting in a portfolio-ready game interface prototype. Designed as an intermediate course for undergraduate students across disciplines.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20232343792%1.5
Fall 20242353892%1.5
Fall 202511919100%0.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 20% · T 61% · W 20% · Th 0% · F 58%

Common patterns: TF (40% of sections), T (22% of sections), MW (20% of sections), F (18% of sections) — in patterns, R means Thursday

Professors

Fall

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app