GAME 3400 — Level Design and Game Architecture
4 semester hoursUndergraduateLectureNUpath EIusually offered: fall, springtypical days: ThBostonTraditional
Analyzes game-level designs in a variety of genres and forms. Building upon basic drawing and design skills, students have an opportunity to develop paper prototypes and simple game “mods” in the context of story and game play. Students use computer-based tools to examine game-level architecture. Encourages students to take this elective in preparation for or in parallel to the Game Projects courses.
Prerequisites
- GAME 1110 (min D-)
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2024 | 1 | 48 | 48 | 100% | 0.0 |
| Fall 2024 | 1 | 14 | 19 | 74% | 5.0 |
| Spring 2025 | 1 | 29 | 48 | 60% | 19.0 |
| Fall 2025 | 1 | 26 | 48 | 54% | 22.0 |
| Spring 2026 | 1 | 17 | 48 | 35% | 31.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 10% · W 0% · Th 70% · F 0%
Common patterns: R (70% of sections), S (19% of sections), T (10% of sections) — in patterns, R means Thursday
Professors
Fall
- Christopher Barney (100% of students) · reviews
Spring
- Christopher Barney (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app