GAME 3400 — Level Design and Game Architecture

4 semester hoursUndergraduateLectureNUpath EIusually offered: fall, springtypical days: ThBostonTraditional

Analyzes game-level designs in a variety of genres and forms. Building upon basic drawing and design skills, students have an opportunity to develop paper prototypes and simple game “mods” in the context of story and game play. Students use computer-based tools to examine game-level architecture. Encourages students to take this elective in preparation for or in parallel to the Game Projects courses.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 202414848100%0.0
Fall 20241141974%5.0
Spring 20251294860%19.0
Fall 20251264854%22.0
Spring 20261174835%31.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 10% · W 0% · Th 70% · F 0%

Common patterns: R (70% of sections), S (19% of sections), T (10% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app