GAME 2750 — Games Criticism and Theory

4 semester hoursUndergraduateLectureNUpath WIusually offered: springtypical days: TBostonTraditional

Covers fundamental theories of art, meaning-making, expression, cultural reflection, and criticism concerning media, games, and playful artifacts. Assigns several papers that offer students an opportunity to choose and apply different critical lenses to games, game criticism, and their own gameplay experience. A long-form paper allows students to train writing theoretically informed and argumentatively cogent critical presentations of games and gameplay experience.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 20241131968%6.0
Spring 20251101953%9.0
Spring 20261131968%6.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 100% · W 0% · Th 0% · F 0%

Common patterns: T (100% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app