GAME 3700 — Rapid Idea Prototyping for Games

4 semester hoursUndergraduateLectureNUpath EIusually offered: fall, springBostonTraditional

Studies digital and nondigital prototyping techniques through weekly activities in which students build and critique prototypes around a variety of game design themes. Offers students an opportunity to build a portfolio of small proof-of-concept game prototypes over the course of the semester. Additionally, covers how to iterate on a single prototype through a semesterlong project in which students have an opportunity to work individually on a larger game design.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20233425774%5.0
Spring 20243478655%13.0
Summer A 20241101953%9.0
Fall 20242343889%2.0
Spring 20251162759%11.0
Summer A 2025191947%10.0
Fall 20252174439%13.5
Spring 20261192576%6.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 35% · T 28% · W 3% · Th 30% · F 19%

Common patterns: M (35% of sections), R (25% of sections), T (13% of sections), F (10% of sections), TF (9% of sections), TR (5% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Summer A

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

GAME 3800, GAME 4600, GAME 4700

Courses that list GAME 3700 in their prerequisites.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app