GAME 3800 — Game Concept Development
4 semester hoursUndergraduateLectureNUpath EINUpath WIusually offered: fall, springBostonTraditionalrepeatable for credit
Offers student teams an opportunity to conceptualize, design, document, and develop a complete game, including content, level design, user interface, and game mechanics as specified in design documents. Offers a set of brainstorming techniques. Students segment the concepts into individual systems and prototype them in an iterative manner, formally iterating over the whole game to improve the player experience. Requires students to maintain a schedule and project management documents. Results in the presentation of the complete game for critique. May be repeated once.
Prerequisites
- all of:
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2024 | 4 | 67 | 76 | 88% | 2.3 |
| Fall 2024 | 1 | 33 | 49 | 67% | 16.0 |
| Spring 2025 | 2 | 34 | 67 | 51% | 16.5 |
| Fall 2025 | 1 | 21 | 30 | 70% | 9.0 |
| Spring 2026 | 1 | 21 | 25 | 84% | 4.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 49% · T 11% · W 31% · Th 9% · F 0%
Common patterns: M (49% of sections), W (31% of sections), T (11% of sections), R (9% of sections) — in patterns, R means Thursday
Professors
Fall
- Michael Swartz (100% of students) · reviews
Spring
- Bob De Schutter (32% of students) · reviews
- Caroline Murphy (31% of students) · reviews
- Christopher DeLeon (24% of students) · reviews
- Michael Swartz (13% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Unlocks
Courses that list GAME 3800 in their prerequisites.
Links
Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app