GAME 3800 — Game Concept Development

4 semester hoursUndergraduateLectureNUpath EINUpath WIusually offered: fall, springBostonTraditionalrepeatable for credit

Offers student teams an opportunity to conceptualize, design, document, and develop a complete game, including content, level design, user interface, and game mechanics as specified in design documents. Offers a set of brainstorming techniques. Students segment the concepts into individual systems and prototype them in an iterative manner, formally iterating over the whole game to improve the player experience. Requires students to maintain a schedule and project management documents. Results in the presentation of the complete game for critique. May be repeated once.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 20244677688%2.3
Fall 20241334967%16.0
Spring 20252346751%16.5
Fall 20251213070%9.0
Spring 20261212584%4.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 49% · T 11% · W 31% · Th 9% · F 0%

Common patterns: M (49% of sections), W (31% of sections), T (11% of sections), R (9% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

GAME 4600, GAME 4700

Courses that list GAME 3800 in their prerequisites.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app