Focuses on the production of a substantial playable game. Students work in a team to produce a game that has been conceptualized and prototyped in a previous class. Beta testing prepares students to enter the workforce through the understanding and practice of workflows that resemble those at a professional game studio. Offers students an opportunity to develop, play-test, and iteratively refine a substantial multilevel game by creating their own goals and timelines under the guidance and supervision of the professor and then adopting individual roles and responsibilities within their team. The end result should be a fully functional group project and refined understanding of professional workflows.