GAME 4700 — Game Design Capstone

4 semester hoursUndergraduateLectureNUpath CEusually offered: fall, springtypical days: ThBostonTraditional

Offers students an opportunity to develop a fully functional game using the iterative design skills they develop in GAME 3700 and GAME 3800. Students take on individual roles in a large-group project, with the goal of creating a complete game from preproduction through implementation and testing. Focuses on developing, playtesting, and iteratively refining a multilevel game, in addition to class discussions and exercises oriented toward professional and portfolio development. This class is an opportunity to complete, polish, and potentially publish that project. Integrated into the capstone are opportunities for the students to gain exposure for their games and to practice their professional development skills.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20231131968%6.0
Spring 20242243863%7.0
Fall 20242232882%2.5
Spring 20252374582%4.0
Fall 20251182090%2.0
Spring 20262394293%1.5

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 8% · W 27% · Th 65% · F 8%

Common patterns: R (65% of sections), W (27% of sections), TF (8% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app