GAME 4700 — Game Design Capstone
4 semester hoursUndergraduateLectureNUpath CEusually offered: fall, springtypical days: ThBostonTraditional
Offers students an opportunity to develop a fully functional game using the iterative design skills they develop in GAME 3700 and GAME 3800. Students take on individual roles in a large-group project, with the goal of creating a complete game from preproduction through implementation and testing. Focuses on developing, playtesting, and iteratively refining a multilevel game, in addition to class discussions and exercises oriented toward professional and portfolio development. This class is an opportunity to complete, polish, and potentially publish that project. Integrated into the capstone are opportunities for the students to gain exposure for their games and to practice their professional development skills.
Prerequisites
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2023 | 1 | 13 | 19 | 68% | 6.0 |
| Spring 2024 | 2 | 24 | 38 | 63% | 7.0 |
| Fall 2024 | 2 | 23 | 28 | 82% | 2.5 |
| Spring 2025 | 2 | 37 | 45 | 82% | 4.0 |
| Fall 2025 | 1 | 18 | 20 | 90% | 2.0 |
| Spring 2026 | 2 | 39 | 42 | 93% | 1.5 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 8% · W 27% · Th 65% · F 8%
Common patterns: R (65% of sections), W (27% of sections), TF (8% of sections) — in patterns, R means Thursday
Professors
Fall
- Brandon Sichling (83% of students) · reviews
- Clareese Hill (17% of students) · reviews
Spring
- Brandon Sichling (65% of students) · reviews
- Xiaoying Meng (18% of students) · reviews
- Caroline Murphy (17% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app