EXRE 5010 — Immersive Media: Extended Realities (XR) History, Theory, and Impact

4 semester hoursGraduateLectureusually offered: fall, springtypical days: T/FBostonTraditional

Introduces the historical foundation and conceptual frameworks with which to analyze and interrogate extended reality experiences, including virtual reality, augmented reality, and mixed reality. Covers the theoretical, cultural, and technological developments that have informed contemporary XR. Explores the promises, dreams, and expectations, as well as the ethical concerns and philosophical dilemmas, associated with the field. Offers students an opportunity to create XR experiences and prototype their own ideas.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 20241101663%6.0
Fall 2024191656%7.0
Spring 2025151242%7.0
Fall 2025171258%5.0
Spring 2026141233%8.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 43% · T 57% · W 0% · Th 29% · F 57%

Common patterns: TF (57% of sections), MR (29% of sections), M (14% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

EXRE 7500

Courses that list EXRE 5010 in their prerequisites.

Links

Official catalog (EXRE course descriptions) · Student reviews on RateMyHusky · All EXRE courses · Plan it at numap.app