EXRE 5030 — Designing Extended Realities (XR)
4 semester hoursGraduateLectureNUpath EXusually offered: springtypical days: MBostonTraditional
Studies the craft and theory of designing, executing, and directing compelling extended reality experiences. Covers techniques to analyze, advise, and critique designs in the XR industry, or the many industries this experience augments, via a hands-on, experiential learning approach. Offers practical, professional, and theoretical instruction in writing and design, spatial narrative, and world building. Presents methodologies for formatting and directing interactive scripts and voice-overs. Shares professional methods as well as strategies and approaches to world building in the metaverse. Explores all forms in the broad field of extended reality, including games, animation, 360 video, journalism, and advertising. Offers networking opportunities through invited guests, publishers, and partners in XR.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2025 | 1 | 8 | 12 | 67% | 4.0 |
| Spring 2026 | 1 | 7 | 12 | 58% | 5.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 100% · T 0% · W 0% · Th 0% · F 0%
Common patterns: M (100% of sections) — in patterns, R means Thursday
Professors
Spring
- David Tames (53% of students) · reviews
- Celia Pearce (47% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Unlocks
Courses that list EXRE 5030 in their prerequisites.
Links
Official catalog (EXRE course descriptions) · Student reviews on RateMyHusky · All EXRE courses · Plan it at numap.app