EXRE 5030 — Designing Extended Realities (XR)

4 semester hoursGraduateLectureNUpath EXusually offered: springtypical days: MBostonTraditional

Studies the craft and theory of designing, executing, and directing compelling extended reality experiences. Covers techniques to analyze, advise, and critique designs in the XR industry, or the many industries this experience augments, via a hands-on, experiential learning approach. Offers practical, professional, and theoretical instruction in writing and design, spatial narrative, and world building. Presents methodologies for formatting and directing interactive scripts and voice-overs. Shares professional methods as well as strategies and approaches to world building in the metaverse. Explores all forms in the broad field of extended reality, including games, animation, 360 video, journalism, and advertising. Offers networking opportunities through invited guests, publishers, and partners in XR.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 2025181267%4.0
Spring 2026171258%5.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 100% · T 0% · W 0% · Th 0% · F 0%

Common patterns: M (100% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

EXRE 7990

Courses that list EXRE 5030 in their prerequisites.

Links

Official catalog (EXRE course descriptions) · Student reviews on RateMyHusky · All EXRE courses · Plan it at numap.app