GAME 4000 — Topics in Game Design
1–4 semester hoursUndergraduateLectureusually offered: fall, springBostonTraditional
Explores a variety of advanced topics in game design, including the multimedia, multidisciplinary nature of games. Taught by faculty according to their research interests and expertise.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2023 | 1 | 8 | 15 | 53% | 7.0 |
| Spring 2024 | 1 | 11 | 15 | 73% | 4.0 |
| Spring 2025 | 2 | 26 | 28 | 93% | 1.0 |
| Fall 2025 | 1 | 21 | 20 | 105% | 0.0 |
| Spring 2026 | 2 | 28 | 32 | 88% | 2.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 39% · T 26% · W 35% · Th 0% · F 0%
Common patterns: M (39% of sections), W (35% of sections), T (26% of sections) — in patterns, R means Thursday
Professors
Fall
- Fox Zarow (72% of students) · reviews
- Christopher Barney (28% of students) · reviews
Spring
- Christopher Barney (51% of students) · reviews
- Fox Zarow (49% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app