ARTD 3471 — Virtual Environment Design

4 semester hoursUndergraduateLectureusually offered: springtypical days: WBostonTraditional

Utilizes elements of story and game play in the design of both 2D and 3D environments, integrating architecture, landscape, and set dressing. Introduces real-time procedurally generated terrain and flora, asset optimization, and nonlinear path finding. Explores content ranging from historically accurate and contemporary hyperrealistic to stylized and fanciful.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 202411818100%0.0
Spring 202511818100%0.0
Spring 2026191850%9.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 0% · W 100% · Th 0% · F 0%

Common patterns: W (100% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (ARTD course descriptions) · Student reviews on RateMyHusky · All ARTD courses · Plan it at numap.app