EXRE 5020 — Developing Extended Realities (XR)
4 semester hoursGraduateLectureusually offered: fall, springtypical days: WBostonOakland, CATraditional
Examines how to create extended reality (XR) experiences including virtual reality (VR), augmented reality (AR), and mixed reality (MR). Studies coding and developing projects in XR using current hardware and software, including scripting, sensing, interactions, and preproduction methods that are specific to XR. Examines simulation sickness, sensing, eye tracking, empathy, and narrative in XR.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2024 | 1 | 7 | 20 | 35% | 13.0 |
| Fall 2024 | 1 | 10 | 14 | 71% | 4.0 |
| Spring 2025 | 1 | 6 | 12 | 50% | 6.0 |
| Fall 2025 | 1 | 10 | 12 | 83% | 2.0 |
| Spring 2026 | 1 | 5 | 12 | 42% | 7.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 18% · T 26% · W 74% · Th 0% · F 0%
Common patterns: W (55% of sections), T (26% of sections), MW (18% of sections) — in patterns, R means Thursday
Professors
Fall
- Wallace Lages (100% of students) · reviews
Spring
- Wallace Lages (61% of students) · reviews
- Nathalie Mathe (39% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (EXRE course descriptions) · Student reviews on RateMyHusky · All EXRE courses · Plan it at numap.app