EXRE 5020 — Developing Extended Realities (XR)

4 semester hoursGraduateLectureusually offered: fall, springtypical days: WBostonOakland, CATraditional

Examines how to create extended reality (XR) experiences including virtual reality (VR), augmented reality (AR), and mixed reality (MR). Studies coding and developing projects in XR using current hardware and software, including scripting, sensing, interactions, and preproduction methods that are specific to XR. Examines simulation sickness, sensing, eye tracking, empathy, and narrative in XR.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 2024172035%13.0
Fall 20241101471%4.0
Spring 2025161250%6.0
Fall 20251101283%2.0
Spring 2026151242%7.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 18% · T 26% · W 74% · Th 0% · F 0%

Common patterns: W (55% of sections), T (26% of sections), MW (18% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (EXRE course descriptions) · Student reviews on RateMyHusky · All EXRE courses · Plan it at numap.app