ARTD 3472 — Character Design for Animation
4 semester hoursUndergraduateLectureusually offered: springtypical days: TBostonTraditional
Focuses on the development of characters as they relate to game design and animation. Explores, through treatments and synopsis, theme-based character back story, rationale, and visual design. Integrates learning objectives of both 2D and 3D, optimized rigging, movement study, and accessory and prop design.
Prerequisites
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2023 | 1 | 17 | 18 | 94% | 1.0 |
| Spring 2025 | 1 | 18 | 18 | 100% | 0.0 |
| Spring 2026 | 1 | 15 | 18 | 83% | 3.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 66% · W 34% · Th 0% · F 0%
Common patterns: T (66% of sections), W (34% of sections) — in patterns, R means Thursday
Professors
Fall
- William Stout (100% of students) · reviews
Spring
- William Stout (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (ARTD course descriptions) · Student reviews on RateMyHusky · All ARTD courses · Plan it at numap.app