ARTD 3472 — Character Design for Animation

4 semester hoursUndergraduateLectureusually offered: springtypical days: TBostonTraditional

Focuses on the development of characters as they relate to game design and animation. Explores, through treatments and synopsis, theme-based character back story, rationale, and visual design. Integrates learning objectives of both 2D and 3D, optimized rigging, movement study, and accessory and prop design.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20231171894%1.0
Spring 202511818100%0.0
Spring 20261151883%3.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 66% · W 34% · Th 0% · F 0%

Common patterns: T (66% of sections), W (34% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (ARTD course descriptions) · Student reviews on RateMyHusky · All ARTD courses · Plan it at numap.app