ARTG 3250 — Physical Computing

4 semester hoursUndergraduateLectureNUpath ADNUpath EIusually offered: springtypical days: T/FBostonTraditional

Explores the communication between the physical world and the interactive, computer-based interface. Examines the potential of reactive analog and digital devices embedded within the physical realm. Offers students an opportunity to use simple kit sensors and indicators designed to enable student teams to create interfaces triggered by gesture, bodily movement, physical forces, and other tangible actions. Concludes with discussions of more complex interactive devices, the relationship between physical computing and robotics, and possible future directions.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 2024191656%7.0
Spring 20251141688%2.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 100% · W 0% · Th 0% · F 100%

Common patterns: TF (100% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (ARTG course descriptions) · Student reviews on RateMyHusky · All ARTG courses · Plan it at numap.app