ARTG 3250 — Physical Computing
4 semester hoursUndergraduateLectureNUpath ADNUpath EIusually offered: springtypical days: T/FBostonTraditional
Explores the communication between the physical world and the interactive, computer-based interface. Examines the potential of reactive analog and digital devices embedded within the physical realm. Offers students an opportunity to use simple kit sensors and indicators designed to enable student teams to create interfaces triggered by gesture, bodily movement, physical forces, and other tangible actions. Concludes with discussions of more complex interactive devices, the relationship between physical computing and robotics, and possible future directions.
Prerequisites
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2024 | 1 | 9 | 16 | 56% | 7.0 |
| Spring 2025 | 1 | 14 | 16 | 88% | 2.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 100% · W 0% · Th 0% · F 100%
Common patterns: TF (100% of sections) — in patterns, R means Thursday
Professors
Spring
- Rahul Bhargava (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (ARTG course descriptions) · Student reviews on RateMyHusky · All ARTG courses · Plan it at numap.app