Game Art and Animation, BFA (Boston)
Undergraduatemajor2027 catalogArts Media DesignBoston130 semester hours totalunverified parse — check the source
Official catalog page for this program
Game Art Courses
- ARTF 1000 — Art and Design at Northeastern
Art + Design Fundamentals Required
- ARTF 1240 — Making with Video, Sound, and Animation
Art + Design Fundamentals Electives
From the catalog
Complete 6 semester hours from the following:
- Choose 6 semester hours from:
Art History Required
- All of:
- ARTH 2212 — Survey of the Still and Moving Image
Art History Elective
From the catalog
Complete 4 semester hours from the following:
- Choose 4 semester hours from:
- ARTH 1100 — Interactive Media and Society
- ARTH 2200 — Topics in Design History
- ARTH 2210 — Modern Art and Design History
- ARTH 2211 — Contemporary Art and Design History
- ARTH 2215 — History of Graphic Design
- ARTH 2311 — The Science of Art, the Art of Science
- ARTH 2312 — Revolutionary Design and Propaganda in Eastern Europe
- ARTH 2313 — Global Networks in Early Modern Art and Visual Culture
- ARTH 3000 — Topics in Visual Studies
- ARTH 3211 — Performance Art
- ARTH 4000 — Topics in Visual Studies
Game Art Required
- All of:
- One of:
- All of:
- GAME 1110 — Games and Society
- GAME 2500 — Foundations of Game Design
From the catalog
Complete 5 semester hours from the following:
- Choose 5 semester hours from:
Animation
- ARTD 3000 — Topics in Media Arts
- ARTD 3470 — Animation 1
- ARTD 3472 — Character Design for Animation
- ARTD 3473 — Animation for Games
- ARTD 4570 — Animation 2
- ARTD 4575 — Animation 3
Electives
From the catalog
Complete 16 semester hours from the following as long as prerequisites have been met. At least 4 semester hours must be at the 4000 level:
If ARTD 3000 Topics in Media Arts (or any other topics course in the options listed below) is completed more than once, the additional completions may be allowed toward the electives.
- Choose 16 semester hours from:
- Game Design
- GAME 1850 — Experimental Game Design
- GAME 2010 — The Business of Games
- GAME 2650 — Introduction to Game Research Methods
- GAME 2750 — Games Criticism and Theory
- GAME 2755 — Games and Social Justice
- GAME 2950 — Game Studio
- GAME 3300 — Game Interface Design
- GAME 3400 — Level Design and Game Architecture
- GAME 3700 — Rapid Idea Prototyping for Games
- GAME 3800 — Game Concept Development
- GAME 4000 — Topics in Game Design
- GAME 4155 — Designing Imaginary Worlds
- GAME 4460 — Generative Game Design
- GAME 4600 — Game Production
- Art and Design
- ARTD 2000 — Introduction to Immersive Media
- ARTD 2340 — Introduction to Computational Creative Practice
- ARTD 3000 — Topics in Media Arts
- ARTD 3460 — Photography: Concept + Process
- ARTD 3471 — Virtual Environment Design
- ARTD 3480 — Video: Sound and Image
- ARTD 4565 — Photography: Visual Strategies + Context
- ARTD 4661 — Photography: Experimental Processes
- ARTE 2500 — Art and Design Abroad: Studio
- ARTE 2501 — Art and Design Abroad: History
- ARTG 2252 — Graphic Design Principles
- All of:
- ARTG 3100 — Physical and Digital Fabrication
- ARTG 3250 — Physical Computing
- ARTH 1100 — Interactive Media and Society
- ARTS 2340 — Painting Basics
- ARTS 2341 — Figure Drawing
- ARTS 3449 — Drawing in Mixed Media
- Additional Elective Options
- Game Design
Capstone Requirement
- ARTD 4530 — Media Arts Degree Project
Supporting Course
- MATH 1260 — Math Fundamentals for Games
Writing Requirement
- One of:
Parsed from the catalog by NU Map; the structured machine copy is in this college's JSON for the 2027 catalog, under game-art-and-animation-bfa-boston, and the official page is the authority.