GAME 2650 — Introduction to Game Research Methods
4 semester hoursUndergraduateLectureNUpath ADusually offered: springBostonTraditional
Surveys research methods and epistemologies relevant to game researchers, designers, and artists, including experimental studies; analytics, formal and historical analysis; ethnography; qualitative social research; and design research. Engages students in lectures, readings, and game faculty guest lectures presenting practical examples of methods discussed in the class. Seeks to familiarize students with core literatures on games, library research, and research design through a series of hypothetical research project drafts and the completion of a research project using a specific method covered in the class.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2024 | 1 | 16 | 19 | 84% | 3.0 |
| Spring 2025 | 1 | 19 | 19 | 100% | 0.0 |
| Spring 2026 | 1 | 18 | 19 | 95% | 1.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 34% · W 30% · Th 36% · F 34%
Common patterns: R (36% of sections), TF (34% of sections), W (30% of sections) — in patterns, R means Thursday
Professors
Spring
- Wallace Lages (70% of students) · reviews
- Elina Tochilnikova (30% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app