GAME 2650 — Introduction to Game Research Methods

4 semester hoursUndergraduateLectureNUpath ADusually offered: springBostonTraditional

Surveys research methods and epistemologies relevant to game researchers, designers, and artists, including experimental studies; analytics, formal and historical analysis; ethnography; qualitative social research; and design research. Engages students in lectures, readings, and game faculty guest lectures presenting practical examples of methods discussed in the class. Seeks to familiarize students with core literatures on games, library research, and research design through a series of hypothetical research project drafts and the completion of a research project using a specific method covered in the class.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 20241161984%3.0
Spring 202511919100%0.0
Spring 20261181995%1.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 34% · W 30% · Th 36% · F 34%

Common patterns: R (36% of sections), TF (34% of sections), W (30% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GAME course descriptions) · Student reviews on RateMyHusky · All GAME courses · Plan it at numap.app