GSND 6330 — Player Experience

4 semester hoursGraduateLectureusually offered: fallBostonOakland, CATraditional

Focuses on topics of player psychology—cognition; memory; emotions; attention; and game-focused theories such as engagement, fun, user experience, player-need-satisfaction model, and flow. The development cycle of any game relies on the understanding of the players, the target market of the game product. Covers game usability engineering and game-specific evaluation methods, such as play testing, rapid iterative testing and evaluation (RITE), play-heuristic evaluation, and retrospective play reviews. Offers students an opportunity to learn how to analyze qualitative and quantitative data and to apply parametric and nonparametric statistical evaluation methods, qualitative data coding and analysis, and descriptive statistics. Requires students to apply visualization techniques of data and reporting.

Prerequisites

Corequisites (same term)

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20232374877%5.5
Fall 20243506379%4.3
Fall 20253375074%4.3

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 12% · T 29% · W 19% · Th 23% · F 17%

Common patterns: T (29% of sections), R (23% of sections), W (19% of sections), F (17% of sections), M (12% of sections) — in patterns, R means Thursday

Professors

Fall

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app

More

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 "retiredSince": "2026-09-03"
}