GSND 7995 — Games Project
4 semester hoursGraduateLectureusually offered: springtypical days: WBostonNo campus, no room neededOne-On-OneTraditionalrepeatable for credit
Offers students an opportunity to obtain practical experience working on a research-driven game design project with a faculty member, resulting in a self-published game and a research paper. Involves multiple aspects of game development including level design; programming; art; audio design and project management; and game research such as research design, data analysis, and academic dissemination. Offers students regular critiques and feedback on their emerging projects. May be repeated once.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2023 | 1 | 1 | 6 | 17% | 5.0 |
| Spring 2024 | 2 | 30 | 38 | 79% | 4.0 |
| Spring 2025 | 2 | 43 | 38 | 113% | 0.0 |
| Spring 2026 | 2 | 35 | 38 | 92% | 1.5 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 43% · W 56% · Th 0% · F 0%
Common patterns: W (56% of sections), T (43% of sections), async (1% of sections) — in patterns, R means Thursday
Professors
Fall
- Elina Tochilnikova (100% of students) · reviews
Spring
- Mark Sivak (32% of students) · reviews
- Caroline Murphy (21% of students) · reviews
- Michael Swartz (19% of students) · reviews
- Elina Tochilnikova (17% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app