GSND 7995 — Games Project

4 semester hoursGraduateLectureusually offered: springtypical days: WBostonNo campus, no room neededOne-On-OneTraditionalrepeatable for credit

Offers students an opportunity to obtain practical experience working on a research-driven game design project with a faculty member, resulting in a self-published game and a research paper. Involves multiple aspects of game development including level design; programming; art; audio design and project management; and game research such as research design, data analysis, and academic dissemination. Offers students regular critiques and feedback on their emerging projects. May be repeated once.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 202311617%5.0
Spring 20242303879%4.0
Spring 202524338113%0.0
Spring 20262353892%1.5

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 43% · W 56% · Th 0% · F 0%

Common patterns: W (56% of sections), T (43% of sections), async (1% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app