GSND 6340 — Biometrics of Design

4 semester hoursGraduateLectureusually offered: falltypical days: MBostonTraditional

Focuses on sensing methods for measuring physiological function, interpreting data from these methods and implementing them in games and designed experiences. Covers the fundamentals of sensor measurement, data quality, analysis, interpretation for user experience studies and integration for driving game mechanics. Examines quantitative data analysis and categorical decision making based on different types of biosensor data. Offers students opportunities to experience different sensing methods, integrating them into their own games, experiments, or experiences and interpreting data for a final project and use in their own future design and experimental work.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 2023191656%7.0
Fall 20251192190%2.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 68% · T 0% · W 0% · Th 0% · F 32%

Common patterns: M (68% of sections), F (32% of sections) — in patterns, R means Thursday

Professors

Fall

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app