Focuses on the design of experiences and artifacts using extended reality technologies for the development and critique of XR projects. Includes planning and design of the final work. Students use multiple ideation methods to develop project ideas and work in critical groups to strengthen project ideas and then prototype. Requires the completion of a project and presentation of the work.
Offering history
Term
Sections
Enrolled
Capacity
Full
Open seats/section
Fall 2025
1
7
12
58%
5.0
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 0% · W 100% · Th 0% · F 0%
Common patterns: W (100% of sections)
— in patterns, R means Thursday