DGM 6695 — 3D Character Animation for Games
3 semester hours Graduate Lecture
Presents an in-depth investigation of 3D animation. Offers students an opportunity to develop fully realized characters and to develop intermediate skills for weight mapping and rigging, as well as midlevel proficiency with animation editors. Projects focus on creating animations that emphasize believable deformation and movement. Expects students to fully integrate their projects into a game engine.
Prerequisites
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