DGM 6690 — 3D Character Modeling and Rigging

3 semester hoursGraduateLecture

Introduces the fundamentals of 3D computer modeling and rigging of moving objects and characters. Offers students an opportunity to gain fundamental polygon modeling and UV surfacing skills. Projects progress from the creation of simple geometric objects to the conceptualization and building of realistic organic characters to the final stages of integrating the rigged characters into a game engine. Class lectures and demonstrations are followed by substantial hands-on exploration.

Prerequisites

Unlocks

DGM 6695

Courses that list DGM 6690 in their prerequisites.

Links

Official catalog (DGM course descriptions) · All DGM courses · Plan it at numap.app