CS 2386 — Game Programming 1
4 semester hoursUndergraduateLectureusually offered: springOnlineOnline
Introduces the different subsystems used to create a 3D game: rendering, animation, collision, physics, audio, trigger systems, game logic, and simple game artificial intelligence. Offers students an opportunity to learn the inner workings of game engines and how to use multiple libraries such as physics and graphics libraries to develop a game, while developing proficiency in a high-level game programming language. Discusses graphics pipeline, scene management, level design, and behavior scripting.
Prerequisites
- one of:
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2026 | 1 | 94 | 112 | 84% | 18.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 0% · W 0% · Th 0% · F 0%
Common patterns: async (100% of sections) — in patterns, R means Thursday
Professors
Spring
- Caglar Yildirim (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Unlocks
Courses that list CS 2386 in their prerequisites.
Links
Official catalog (CS course descriptions) · All CS courses · Plan it at numap.app