CS 2386 — Game Programming 1

4 semester hoursUndergraduateLectureusually offered: springOnlineOnline

Introduces the different subsystems used to create a 3D game: rendering, animation, collision, physics, audio, trigger systems, game logic, and simple game artificial intelligence. Offers students an opportunity to learn the inner workings of game engines and how to use multiple libraries such as physics and graphics libraries to develop a game, while developing proficiency in a high-level game programming language. Discusses graphics pipeline, scene management, level design, and behavior scripting.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 202619411284%18.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 0% · W 0% · Th 0% · F 0%

Common patterns: async (100% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

CS 3386, CS 4097, CS 4850

Courses that list CS 2386 in their prerequisites.

Links

Official catalog (CS course descriptions) · All CS courses · Plan it at numap.app