CS 4850 — Building Game Engines

4 semester hoursUndergraduateLectureusually offered: springOnlineOnline

Discusses the components of game engines and strategies for their software implementation. Includes graphics management algorithms (animation, scene graph, level of detail); basic artificial intelligence algorithms (search, decision making, sensing); and related algorithmic issues (networking, threading, input processing). Explores the use of data-driven software design. Offers students an opportunity to use a rendering engine and to build and integrate several software components to create a complete game engine. Requires students to work on several individual assignments to apply the algorithms and then develop a project in a team. Offers students an opportunity to learn team/project management; work division; team communication; and the software development cycle of implementation, testing, critique, and further iteration. Students who do not meet course prerequisites may seek permission of instructor.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 202414030133%0.0
Spring 20251252696%1.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 0% · W 0% · Th 0% · F 0%

Common patterns: async (100% of sections) — in patterns, R means Thursday

Professors

Spring

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Links

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