CS 3386 — Game Programming 2
4 semester hoursUndergraduateLectureusually offered: springOnlineOnline
Covers advanced concepts and techniques for developing high-performance, professional-quality 3D games using a modern game engine such as Unity3D. Building on foundational game programming skills, provides an opportunity to dive deeper into topics such as advanced physics systems, dynamic asset management, game data storage solutions, networking architectures and APIs for multiplayer games, advanced rendering techniques, and performance optimization. Offers opportunity to implement advanced game mechanics, persistent data storage, integrate telemetry for player analytics, and develop custom tools to streamline game development workflows. Presents skills necessary to tackle complex game development challenges and deliver polished, optimized games for various platforms.
Prerequisites
- all of:
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2026 | 1 | 44 | 50 | 88% | 6.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 0% · W 0% · Th 0% · F 0%
Common patterns: async (100% of sections) — in patterns, R means Thursday
Professors
Spring
- Caglar Yildirim (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (CS course descriptions) · All CS courses · Plan it at numap.app