MSCR 3420 — Digital Media Culture
4 semester hoursUndergraduateLectureNUpath WIusually offered: springBostonOnlineOnlineTraditional
Investigates social and cultural dynamics emerging parallel to the spread of digital technologies, from the 1960s to the present. Analyzes the impact of technologies (such as computers, mobile phones, and video games) on media products and practices (such as remix culture, social media, and surveillance). Offers students an opportunity to develop the skills that are necessary to critically examine and write about digital media content and the technologies necessary for their consumption.
Prerequisites
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2023 | 1 | 15 | 19 | 79% | 4.0 |
| Spring 2024 | 1 | 19 | 19 | 100% | 0.0 |
| Summer A 2024 | 1 | 16 | 19 | 84% | 3.0 |
| Spring 2025 | 1 | 19 | 19 | 100% | 0.0 |
| Summer A 2025 | 1 | 17 | 19 | 89% | 2.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 22% · T 0% · W 44% · Th 0% · F 40%
Common patterns: async (38% of sections), MW (22% of sections), WF (22% of sections), F (17% of sections) — in patterns, R means Thursday
Professors
Fall
- Kristopher Cannon (100% of students) · reviews
Spring
- Laura Forlano (50% of students) · reviews
- Kristopher Cannon (50% of students) · reviews
Summer A
- Kristopher Cannon (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (MSCR course descriptions) · Student reviews on RateMyHusky · All MSCR courses · Plan it at numap.app