GSND 6520 — 3D Modeling and Asset Creation Principles

4 semester hoursGraduateLectureusually offered: springBostonOakland, CATraditional

Introduces the principles of 3D computer modeling and asset creation. Class lectures and demonstrations are accompanied by substantial hands-on exploration. Offers students an opportunity to gain fundamental skills for modeling, surfacing, lighting, and rendering. Projects progress from creating simple geometric objects to exploring systems for developing more complex assets, including characters and virtual environments. Topics include polygonal surface modeling tools/techniques, topology/edge flow, retopology, UV layout, surfacing/materials, lighting, physically based rendering and asset optimization for games, and real-time applications.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 202423232100%0.0
Spring 20254436072%4.3
Spring 20263354873%4.3

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 15% · T 24% · W 4% · Th 38% · F 20%

Common patterns: R (38% of sections), T (24% of sections), F (20% of sections), M (15% of sections), W (4% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app