GSND 6520 — 3D Modeling and Asset Creation Principles
4 semester hoursGraduateLectureusually offered: springBostonOakland, CATraditional
Introduces the principles of 3D computer modeling and asset creation. Class lectures and demonstrations are accompanied by substantial hands-on exploration. Offers students an opportunity to gain fundamental skills for modeling, surfacing, lighting, and rendering. Projects progress from creating simple geometric objects to exploring systems for developing more complex assets, including characters and virtual environments. Topics include polygonal surface modeling tools/techniques, topology/edge flow, retopology, UV layout, surfacing/materials, lighting, physically based rendering and asset optimization for games, and real-time applications.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2024 | 2 | 32 | 32 | 100% | 0.0 |
| Spring 2025 | 4 | 43 | 60 | 72% | 4.3 |
| Spring 2026 | 3 | 35 | 48 | 73% | 4.3 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 15% · T 24% · W 4% · Th 38% · F 20%
Common patterns: R (38% of sections), T (24% of sections), F (20% of sections), M (15% of sections), W (4% of sections) — in patterns, R means Thursday
Professors
Spring
- Jason Donati (38% of students) · reviews
- Michael Swartz (37% of students) · reviews
- Mandar Warde (14% of students) · reviews
- Van Phan (11% of students)
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app