GSND 6460 — Generative Game Design
4 semester hoursGraduateLectureusually offered: springtypical days: W/FBostonOakland, CATraditional
Studies principles of procedural content generation and generative methods, including modular design, the role of randomness in design, and designing for emergence. Examines the role of generative design in games and its impact on both designers and players. Through assignments and a semester-long project, encourages student creation of generative systems for playful experiences. In advanced course assignments, students are expected to evaluate the experience by applying game analytics and metrics and conducting user evaluations.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Spring 2025 | 1 | 27 | 29 | 93% | 2.0 |
| Spring 2026 | 1 | 4 | 12 | 33% | 8.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 0% · W 87% · Th 13% · F 87%
Common patterns: WF (87% of sections), R (13% of sections) — in patterns, R means Thursday
Professors
Spring
- Christopher Martens (87% of students) · reviews
- William Wren (13% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app