GSND 6460 — Generative Game Design

4 semester hoursGraduateLectureusually offered: springtypical days: W/FBostonOakland, CATraditional

Studies principles of procedural content generation and generative methods, including modular design, the role of randomness in design, and designing for emergence. Examines the role of generative design in games and its impact on both designers and players. Through assignments and a semester-long project, encourages student creation of generative systems for playful experiences. In advanced course assignments, students are expected to evaluate the experience by applying game analytics and metrics and conducting user evaluations.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 20251272993%2.0
Spring 2026141233%8.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 0% · W 87% · Th 13% · F 87%

Common patterns: WF (87% of sections), R (13% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app