GSND 6320 — Psychology of Play

4 semester hoursGraduateLectureusually offered: springBostonOakland, CATraditional

Explores theories of perception, motivation, needs, learning, goals, and belief systems as they pertain to games and play. Examines psychological principles, including visual and audio perception, emotions, behavior, personality, and the more recent scientific discoveries around psychological models explaining play behavior or motivation theories behind play. Introduces how players learn in and from games based on the relationship of play to learning theories. Forms a solid theoretical basis for a new segmentation tool—psychographics. Explores visual and cultural archetypes, digging into comics, movie sets, and cartoons to distillate what makes people tick in certain ways relating to universal theories of perception and gestalt theories. Applies the theories through critical analysis of play behavior and games.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Spring 20242336849%17.5
Spring 2025141724%13.0
Spring 20262293681%3.5

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 42% · T 14% · W 8% · Th 36% · F 8%

Common patterns: M (42% of sections), R (36% of sections), T (14% of sections), WF (8% of sections) — in patterns, R means Thursday

Professors

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app