GSND 6250 — Spatial and Temporal Design

4 semester hoursGraduateLectureusually offered: falltypical days: ThBostonNo campus, no room neededOakland, CAOne-On-OneTraditional

Explores the development and understanding of spaces used by people in 3D and 2D virtual environments. Uses an iterative process of making, criticizing, experiencing, and analyzing spatial form; compositional ideas for form making; and critical thinking. Offers students an opportunity to develop the arbitrary, yet necessary, mind-set needed to make assumptions about aesthetic spatial values and expected player behaviors. Analyzes the connection between spatial-aesthetic elements and their effects on players’ psyches. Experiments with how spaces, textures, shapes, and colors can support different synchronous moods. Explores how to shape spaces that fit the rational, emotional, and behavioral profile of different types of players. Applies concepts learned from architecture and game-level design to extend students’ creative and critical abilities.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20231314963%18.0
Fall 20242306447%17.0
Spring 2025122100%0.0
Fall 20252165330%18.5

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 0% · W 8% · Th 90% · F 0%

Common patterns: R (90% of sections), W (8% of sections), async (3% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app