GSND 6000 — Advanced Topics in Game Design

1–4 semester hoursGraduateLectureusually offered: springtypical days: WBostonTraditional

Explores a variety of advanced topics in game design, including the multimedia, multidisciplinary nature of games. Taught by faculty according to their research interests and expertise.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 202311520%4.0
Spring 2024181080%2.0
Spring 20251101283%2.0
Spring 20262233272%4.5

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 2% · W 62% · Th 0% · F 36%

Common patterns: W (62% of sections), F (36% of sections), T (2% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app