GSND 6000 — Advanced Topics in Game Design
1–4 semester hoursGraduateLectureusually offered: springtypical days: WBostonTraditional
Explores a variety of advanced topics in game design, including the multimedia, multidisciplinary nature of games. Taught by faculty according to their research interests and expertise.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2023 | 1 | 1 | 5 | 20% | 4.0 |
| Spring 2024 | 1 | 8 | 10 | 80% | 2.0 |
| Spring 2025 | 1 | 10 | 12 | 83% | 2.0 |
| Spring 2026 | 2 | 23 | 32 | 72% | 4.5 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 2% · W 62% · Th 0% · F 36%
Common patterns: W (62% of sections), F (36% of sections), T (2% of sections) — in patterns, R means Thursday
Professors
Fall
- Christopher Barney (100% of students) · reviews
Spring
- Christopher Barney (63% of students) · reviews
- Michael Swartz (37% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (GSND course descriptions) · Student reviews on RateMyHusky · All GSND courses · Plan it at numap.app