Explores the design, development, and evaluation of novel input devices for gaming and extended reality through hands-on prototyping and rigorous analysis. Examines existing input technologies to understand their technical implementations and design trade-offs. Applies this knowledge by creating original prototypes in collaborative teams, progressing from ideation through working devices to formal user evaluation. Allows students to explore sensor integration, multimodal interaction, real-time systems, accessibility design, and software middleware while considering human factors like ergonomics and immersion. Engages with current research, industry practices, and specialized equipment including VR/AR platforms, motion tracking, and fabrication tools.