DGM 6680 — Designing for Game Frameworks

2 semester hoursGraduateLecture

Introduces new, emerging, and/or unusual game technologies. Explores the fundamentals of using a game engine such as Godot, Unreal Engine, or Inform, and/or developing for a gaming platform such as Steam Deck, Oculus VR, or Playdate. Students work individually and in groups to create an end-to-end design for a game that is appropriate for the framework studied.

Prerequisites

Links

Official catalog (DGM course descriptions) · All DGM courses · Plan it at numap.app