Focuses on the design of experiences and artifacts using creative technologies starting with concepts and culminating with a usable project. Students utilize multiple ideation methods to develop their project ideas. Once ideas have been cultivated, students work individually or as part of a small group to bring their project to fruition. Students work in critical groups to strengthen project ideas, prototype them using current hardware and software to collect meaningful feedback, and iterate to improve the project. Designed to illustrate the need for rapid innovation, resiliency, and gracefulness in the face of frequent failure situations.