COMM 2650 — The Business of Entertainment

4 semester hoursUndergraduateLectureNUpath EIusually offered: falltypical days: M/W/ThBostonOnlineOnlineTraditional

Examines business issues associated with the entertainment industry. One dozen award-winning media industry guest speakers deliver lectures on the vital topics reshaping the entertainment landscape. Through lectures and case studies, introduces students to financing contracts, intellectual property issues, licensing, product placement, marketing and publicity, ratings, the impact of piracy, understanding and leveraging new technologies, and distribution. Offers students an opportunity to master these concepts by organizing into teams and developing an original entertainment industry business product or services. Requires each team to develop a formal business plan that includes a market analysis, a budget, and a marketing plan.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20231535695%3.0
Summer A 20241293097%1.0
Fall 20241789979%21.0
Summer A 20251263087%4.0
Fall 20251739974%26.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 51% · T 0% · W 79% · Th 51% · F 0%

Common patterns: MWR (51% of sections), W (28% of sections), async (21% of sections) — in patterns, R means Thursday

Professors

Fall

Summer A

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (COMM course descriptions) · Student reviews on RateMyHusky · All COMM courses · Plan it at numap.app

More

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 "retired": true,
 "retiredSince": "2026-09-03"
}