COMM 2555 — Games for Change
4 semester hoursUndergraduateLectureNUpath EIusually offered: falltypical days: T/FBostonTraditional
Offers students sound introduction to the psychological and behavioral theories of entertainment media with the goal of implementing these theories to the future design and evaluation of games for change. Focuses more on the psychological, behavioral, and social aspects of video games than on pure technical aspects. Organized around a collection of selected readings and real-world games and discussions. The final project is based on reflective thinking, critical evaluation, and creative application.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2024 | 1 | 14 | 19 | 74% | 5.0 |
| Fall 2025 | 1 | 8 | 10 | 80% | 2.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 64% · W 0% · Th 0% · F 100%
Common patterns: TF (64% of sections), F (36% of sections) — in patterns, R means Thursday
Professors
Fall
- Shirong Lu (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (COMM course descriptions) · Student reviews on RateMyHusky · All COMM courses · Plan it at numap.app