CSYE 7270 — Building Virtual Environments

4 semester hoursGraduateLectureusually offered: fall, springtypical days: T/FBostonTraditional

Covers the basics of three-dimensional graphics programming using the Unity game engine. Includes a built-in terrain editor; a shader development facility; built-in physics; and advanced lighting, shadows, and audio to build 3D virtual environments and serious games. Javascript and C# can be used for scripting. Assets from various 3D modeling programs can be imported. Facilities to publish to the PC, Mac, iPhone and Wii and support for real-time multiplayer games are available. Requires a final project.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Fall 20231345068%16.0
Spring 20241245048%26.0
Fall 20241475094%3.0
Spring 20251445088%6.0
Fall 20251375074%13.0
Spring 20261145028%36.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 88% · W 0% · Th 0% · F 83%

Common patterns: TF (71% of sections), T (17% of sections), F (12% of sections) — in patterns, R means Thursday

Professors

Fall

Spring

Percentages are each professor's average share of the season's enrolled students in recent terms.

Unlocks

CSYE 7550

Courses that list CSYE 7270 in their prerequisites.

Links

Official catalog (CSYE course descriptions) · Student reviews on RateMyHusky · All CSYE courses · Plan it at numap.app