CS 5540 — Game Programming

4 semester hoursGraduateLectureOnlinePortland, MaineOnlineTraditional

Covers the skills needed to develop easily scalable and modifiable scripts that can be used to implement various game mechanics common to most game genres. Programming is an integral part of the digital game design and development life cycle. Designed as a foundational game programming course covering numerous aspects of game programming. At least one semester of programming experience in a high-level language is required.

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Summer A 20241167920%63.0
Summer B 20241247930%55.0
Spring 20252648179%8.5

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 16% · T 0% · W 0% · Th 0% · F 0%

Common patterns: async (84% of sections), M (16% of sections) — in patterns, R means Thursday

Professors

Spring

Summer A

Summer B

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

Official catalog (CS course descriptions) · Student reviews on RateMyHusky · All CS courses · Plan it at numap.app