CS 5540 — Game Programming
4 semester hoursGraduateLectureOnlinePortland, MaineOnlineTraditional
Covers the skills needed to develop easily scalable and modifiable scripts that can be used to implement various game mechanics common to most game genres. Programming is an integral part of the digital game design and development life cycle. Designed as a foundational game programming course covering numerous aspects of game programming. At least one semester of programming experience in a high-level language is required.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Summer A 2024 | 1 | 16 | 79 | 20% | 63.0 |
| Summer B 2024 | 1 | 24 | 79 | 30% | 55.0 |
| Spring 2025 | 2 | 64 | 81 | 79% | 8.5 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 16% · T 0% · W 0% · Th 0% · F 0%
Common patterns: async (84% of sections), M (16% of sections) — in patterns, R means Thursday
Professors
Spring
- Caglar Yildirim (73% of students) · reviews
- Tala Talaei Khoei (27% of students) · reviews
Summer A
- Caglar Yildirim (100% of students) · reviews
Summer B
- Caglar Yildirim (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (CS course descriptions) · Student reviews on RateMyHusky · All CS courses · Plan it at numap.app