CS 5360 — Noninteractive Computer Graphics
4 semester hoursGraduateLectureOnlineOnline
Introduces computer graphics algorithms and concepts. Focuses on offline rendering techniques. Consists of a lecture component and in-class laboratory offering instruction about common image synthesis algorithms and techniques to generate images used in games and 3D-animated movies. Culminates in a final individual or group project to complete a renderer for generating high-quality images. This course is appropriate for students interested in a career as a graphics, rendering, or high-performance computer engineer.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Summer B 2023 | 1 | 10 | 21 | 48% | 11.0 |
| Fall 2023 | 1 | 10 | 25 | 40% | 15.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 0% · W 0% · Th 0% · F 0%
Common patterns: async (100% of sections) — in patterns, R means Thursday
Professors
Fall
- Michael Shah (100% of students) · reviews
Summer B
- Michael Shah (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (CS course descriptions) · Student reviews on RateMyHusky · All CS courses · Plan it at numap.app
More
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"retired": true,
"retiredSince": "2026-09-03"
}