CS 5097 — Mixed Reality
4 semester hoursGraduateLectureusually offered: springtypical days: TBostonPortland, MaineTraditional
Seeks to provide a strong foundation in the fundamentals of virtual and augmented reality, broadly defined as mixed reality (XR), and hands-on experience developing XR applications. Offers students an opportunity to dive into this burgeoning area of research and practice in computer science. Given the complex nature of XR environments, this course synthesizes theoretical and practice knowledge from various disciplines, including computer graphics, 3D interfaces, human-computer interaction, tracking systems, and perceptual psychology (to name a few). XR technologies have recently witnessed a resurgence of interest.
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Fall 2024 | 1 | 16 | 20 | 80% | 4.0 |
| Spring 2025 | 1 | 22 | 32 | 69% | 10.0 |
| Spring 2026 | 1 | 13 | 32 | 41% | 19.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 75% · W 25% · Th 0% · F 31%
Common patterns: T (43% of sections), TF (31% of sections), W (25% of sections) — in patterns, R means Thursday
Professors
Fall
- Caglar Yildirim (100% of students) · reviews
Spring
- Ryan Bockmon (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (CS course descriptions) · Student reviews on RateMyHusky · All CS courses · Plan it at numap.app