CS 4360 — Non-Interactive Computer Graphics
4 semester hoursUndergraduateLectureOnlineOnline
Introduces computer graphics algorithms and concepts primarily focusing on offline rendering techniques. Consists of a lecture component and in-class laboratory to study common image synthesis algorithms and techniques to generate images used in games and 3D animated movies. Culminates with a final project in which students complete in groups or individually a renderer for generating high quality images. Students with an interest in a career as a graphics, rendering, or high performance computer engineer may consider taking this course.
Prerequisites
- all of:
Offering history
| Term | Sections | Enrolled | Capacity | Full | Open seats/section |
|---|---|---|---|---|---|
| Summer B 2023 | 1 | 10 | 24 | 42% | 14.0 |
| Fall 2023 | 1 | 3 | 25 | 12% | 22.0 |
Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.
Meeting times
Share of recent sections by weekday: M 0% · T 0% · W 0% · Th 0% · F 0%
Common patterns: async (100% of sections) — in patterns, R means Thursday
Professors
Fall
- Michael Shah (100% of students) · reviews
Summer B
- Michael Shah (100% of students) · reviews
Percentages are each professor's average share of the season's enrolled students in recent terms.
Links
Official catalog (CS course descriptions) · Student reviews on RateMyHusky · All CS courses · Plan it at numap.app