CS 4360 — Non-Interactive Computer Graphics

4 semester hoursUndergraduateLectureOnlineOnline

Introduces computer graphics algorithms and concepts primarily focusing on offline rendering techniques. Consists of a lecture component and in-class laboratory to study common image synthesis algorithms and techniques to generate images used in games and 3D animated movies. Culminates with a final project in which students complete in groups or individually a renderer for generating high quality images. Students with an interest in a career as a graphics, rendering, or high performance computer engineer may consider taking this course.

Prerequisites

Offering history

TermSectionsEnrolledCapacityFullOpen seats/section
Summer B 20231102442%14.0
Fall 2023132512%22.0

Snapshots from scheduled scrapes — not live seat availability. "Full" can exceed 100% when sections over-enroll.

Meeting times

Share of recent sections by weekday: M 0% · T 0% · W 0% · Th 0% · F 0%

Common patterns: async (100% of sections) — in patterns, R means Thursday

Professors

Fall

Summer B

Percentages are each professor's average share of the season's enrolled students in recent terms.

Links

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